Movie Reviews Far Too Late: House. Or, The Worst Horror Movie In The World.

Not the hit TV series starring Hugh Laurie. The 80s horror-schlock film starring George Wendt and some guy who was utterly forgettable as the protagonist.

So, every now and then, I get the urge to do something completely silly. Make random recipes off the internet, see how well I remember the lyrics to whole musicals, vote Libertarian, etc. And one of the things I do is watch old movies on Netflix or Amazon that I thought looked intriguing once upon a time. This is how I came to watch House.

I remember previews for House from the 1980s. It was billed as a comedy-horror or a horror-comedy. I also really like the haunted-house conceit. So I decided to give it a try and see if it was material for a cult classic.

What I found was, in fact, material that I shall use if I ever want to teach a class entitled, “Writing: How Not To Do It.” A brief catalogue of its sins will be listed below, because a comprehensive one would be longer than the film. For the hard-of-thinking, this will contain what would otherwise be called spoilers, but this film is so far gone it really can’t be spoiled.

The Junkpiled Protagonist: Our protagonist is a writer (gosh, wonder where that came from?) who is traumatized by, in no particular order, the fact that he is suffering from writers’ block, possibly brought on by his son who has disappeared from his front yard, his wife who has divorced him because of the missing son, and his Vietnam-induced PTSD. The effect is that this guy has so much shit to deal with that it’s impossible for us to care about any one issue.

The Incoherent Backstory: Apparently, the son disappeared while playing in the yard of the titular House, while I guess visiting there, because the House belongs to protagonist’s crazy aunt, but the whole family was to all appearances living there when the kid vanished. It’s implied that he either or both was kidnapped by people in a car streaking away or vanished from the House’s swimming pool before his father’s eyes.

The Endless Red Herrings: The car streaking away turns out to be only the first of myriad fake clues strewn all over the plot. Also included are Bosch/Daliesque paintings done by the aunt, endless scenes involving a medicine cabinet, a love interest that never materializes, strong hints that protagonist is completely delusional and hallucinating literally everything in the movie, and to top it all off, LITERALLY EVERY MONSTER IN THE FILM BUT ONE.

The Wandering Plot Monster: So we see the protagonist move into his aunt’s House (the same one his son vanished from and that he seemed to have been living in before) right after she has hanged herself, and despite getting fairly convincing evidence that the House is haunted — like, the ghost of his aunt appearing and saying, pretty much, “The House killed me.” — does nothing about it. Just sits and tries to plow on through his memoir of the Vietnam War despite the fact that his publisher has told him it won’t sell, and despite increasing but halfhearted attempts by the House to kill him. The fact that the protagonist looks very much like Ted from Airplane! with a perm does not add to the gravitas of these scenes. Closely related to this is…

The Idiot Plot: This is pretty much the whole film. Our protagonist kills humanoid monsters and buries them in broad daylight in six-inch shallow graves in his backyard. He completely ignores apparitions of his son begging for help. Despite the fact that the House’s clock loudly rings midnight right before monsters appear in the closets, it takes him two or three times to get it. Despite the fact that he’s a soldier, it takes him most of the movie to figure out that he might want to use guns. Despite the fact that his own son vanished in the House, he allows his sexy neighbor to use him as impromptu unpaid babysitting so she can go out clubbing and leaves the kid alone in a room of the House, from which he is promptly kidnapped by shapeshifting spirits, which he already knows the House contains. Through all of this, he continues to behave as though the most important thing is plowing on with his story of how he lost his pretty-much-an-asshole buddy in Vietnam.

The Horrible Climax: In the end, it is revealed that the cause of his son’s disappearance, the mastermind behind the House, is the ghost of his old war buddy, who has never forgiven protagonist for — get this — NOT killing him in Vietnam when he was wounded. Because protagonist went to get help instead, leaving his buddy to be carried away by the VC, who tortured him to death. So his spirit apparently decided to get revenge by invading protagonist’s aunt’s house, and kidnapping the kid to the jungles of Vietnam in another dimension, which can only be reached from inside the House.
So, EVERYTHING else in the House — the creepy distorted woman he killed, the baby kidnappers, the Lovecraftian closet-monster, the animated tools — all of this was just incidental. We never find out how long the kid was kidnapped for. Enough time for a divorce, for great-aunt to put him in a spooky painting, and for her to commit suicide. Of course, she blames the kid’s disappearance on the House from the beginning, so apparently it was haunted before Evil War Buddy Ghost got there? And I guess it was just a great place for him to take over? He’s actually a pretty knowledgeable and subtle strategist, this guy.

The only way this movie ever got made is that it was during the Great Eighties Horror Boom, when studios were desperate to mimic things like Nightmare On Elm Street and Friday the 13th Part Billion. And the production values are so low that I kept expecting to see Made In China stamped on the rubber suits. I’ve literally seen these mistakes made and avoided by high-schoolers. Take these lessons to heart: this film is not “so bad it’s good.” But it is bad enough to learn some lessons from.

Movie Reviews Far Too Late: The Road Warrior

I decided the other week to fill in one of the holes in my filmography and watch The Road Warrior, which I somehow missed seeing. I feel like I missed a few classic movies in the following manner: Too young to see it when it came out (I was 8 in 1981), too many other things to see to bother watching it when I was a teen, and it seemed old, trashy  and hard to get when I grew up. Thank you public library!

Now I saw Mad Max: Fury Road in theaters and absolutely loved it. It was much, much better than I had expected it to be, and watching The Road Warrior it was obvious that the director had seen and loved it, too. This was the film to which Fury Road was the homage. I mean the parallels between Immortan Joe and The Humungus, and the chase of the big rig are all too obvious to be worth re-hashing. In general, I feel that Fury Road did a wonderful job of staying true to the feel of its source while also elevating it to heights of spectacle and madness that just weren’t possible in 1981.

The one thing that really bothers me about The Road Warrior, though is that I felt the ending suffered from a terrible case of anticlimax, almost as though the writer really could not tell whether Lord Humungus or Wez was supposed to be the “real” antagonist for Max. It seems obvious that the roles were originally envisioned in such a fashion as to be analogous to Darth Vader’s and the Emperor’s relationship to Luke, in that Darth Vader was to be the more personal antagonist, with the Emperor being the ultimate power. In that light, it makes sense that Luke must defeat (not kill) Darth Vader first in order to ultimately defeat (again, not kill) the Emperor.

But in The Road Warrior it is curious that the ultimate death of Humungus happens so quickly. It makes sense, in that Mad Max turns the tanker around and Humungus doesn’t know about (blind hills can be dangerous, kids!) But the fact that timing such a collision would be almost impossible, and that there is further no evidence in the film that Max planned it, really made it feel like the director simply ordained that Max would win. Max is driving a rig, Humungus a car, and Humungus dies. Very unlike the death of Immortan Joe, who is killed more or less in hand-to-hand combat. Killed by a trick with a chain and a car, yes. But killed much more by planned physical violence. Humungus’s death is pretty much an accident. Having Wez die in the same accident — while distracting Max on top of it — only amplifies the anticlimax. The whole thing left me feeling unsatisfied.

I’d love to hear anyone else’s take on it. What was here that I missed?

Movie Review Far Too Late: No Country For Old Men… Or Anyone Else.

Spoilers Be Here, for anyone who still wants to see it.

So, having nothing better to do while I wrapped presents, I decided to fill in the gaps in my filmography and watch NO COUNTRY FOR OLD MEN on Netflix, having heard that it was good from… well, lots of places.

Tell me, when did Tommy Lee Jones let people convince him that it was intellectual to appear in movies where nihilism got substituted for plot? For that matter, when did Americans get convinced of that? And can we all finally agree that it’s basically the professorially approved version of the neckbeards who go around thinking that reading Ayn Rand makes them edgy?

This movie is basically The Hunted with two more characters, and a less-satisfying ending, which up until this point I would not have believed possible. But no, we’re not supposed to be disappointed with the ending, in which the supposed protagonist gets killed off-screen by random Mexican drug-lords, the villain walks away from a random car crash, and Tommy Lee Jones literally never sees either of them. No, we’re supposed to admire, as one critic tells us, how “The Neo-Western which builds on recognizable Western imagery to reach a very different conclusion and worldview. ” One in which “We’re left with a frightening interplay of the arbitrary and the inevitable, in which we must fear both moral punishment and the total lack of moral order, yet can’t trust in either,” because Moss the thief protagonist is killed, the sadistic villain Chigurh gets away, and the sheriff never comes close to saving or catching anyone.

We’re supposed to believe that this symbolizes the triumph of chaos and nihilism, and that Chigurh’s ending — that Chigurh himself, symbolized by his coin toss — is a sort of avatar of merciless fate. Which is absolute and total bullshit for any constructed story as a claim. Because there is no structure here. There is no overwhelming weakness of the protagonists that leads to their downfall, nor any strength to the villain that ensures his triumph. The only chaos that is generated is that which the Coen brothers generate themselves. Which is, of course, as all bad writers know, MUCH easier than writing characters. Characters have to have consistent motivations, skillsets, ethics, etc. But Fate can do anything, at any time. Can’t question it; it’s Fate! This is not innovative writing nor is it new. It is a mere funhouse reflection of the old, a Satanas ex machina in which the forces of evil obey the writers’ command to turn everything to shit.

In so doing, the film recapitulates the old saw that gets trotted out in every shitty graduate English Studies department in the world when you dare oppose the orthodoxy of nihilism and the Miserific Vision of the senseless, the brutal, the chaotic world: “It is questioning the idea of meaning.” I remember asking, when I was still in one of those programs myself, “Well, do I get to question the utility of that question?” My professor just looked at me and said, “No.”

And that is why films like NO COUNTRY are symbolic, not of some transcendent truth about the triumph of chaos, but of the infantilization of studies of Literature. You’re just not allowed to question the question. Essentially, the writers of such films get to put their fingers in their ears and scream “I asked first!” and pout at you for not playing their game. But it isn’t a game. It’s not that interesting, because the outcome has been predetermined from the start. It’s Oedipus Rex with the basic goodness and nobility of Oedipus subtracted from it. Instead of a man who wanted to be a hero brought low by the machinations of the gods, we have a low opportunist smacked down by fate and a sadistic hit man elevated because reasons. This isn’t a reexamination, much less an insight, into old themes, it is their parody and degradation. It is, as Chesterton said, “the thought that kills thought.” And as Roger Ebert said of another film, “It is like the story of a man falling off a cliff. There is no possible action but that he continue to fall, and no possible outcome but that he hit the ground and die.” The only difference in this film is that we are made to think that there might be a different outcome for most of it. In other words, NO COUNTRY was a bait-and-switch that robs not only old men of their country, but the rest of us of two hours of our lives.

And the sons-of-bitches who committed it ought to be made to give it back.

 

Movie Reviews Far Too Late: Why Pacific Rim Was Awful

I have friends who love the concept of giant, armored robots. I, personally, dislike the concept. For one thing, most of them are simply too big to be even halfway believable without incredibly advanced materials, but even with those, the truth is that for the money and maintenance you would expend on one giant humanoid mech, you could build a tank battalion with a fighter squadron for close air support that would a) take down a comparable mech and b) not be rendered useless by a single malfunctioning joint.

However, during the discussion, I realized that the reasons I hated Pacific Rim had nothing to do with its blatant mech fanboyism.

First, it violated what, to me, is a cardinal rule of good science-fiction storytelling. It’s a variant of something the Russian playwright Chekhov said: If a gun is on the stage in Act I, it has to be used by Act III. My variant on this for SF is this: If you’re going to tell us that some piece of machinery or battleship or whatever is incredibly super badass, you have to show it being badass. Not just tell us this, and then have it crumple like toilet paper. We were told that there was this super awesome Chinese mech, and this super awesome Australian mech, and they serve no purpose other than to be kaiju chew toys in the climactic battle. This was not necessary. Each mech could have been shown taking a kaiju down easily, and then being battered into scrap by more (or more dangerous) kaiju than had been previously encountered, exactly as we see the Death Star detonate Alderaan and then get taken down by the Rebels.

Second, and most ridiculous, they use a nuclear weapon to close the rift the kaiju are coming through, and yet no one ever thinks to use nuclear weapons on the kaiju themselves, despite the fact that the kaiju mostly materialize in the Pacific and then start heading toward cities? Someone should at least have tried this. And before anyone says that this would have been dangerous to the planet, just stop before you embarrass yourselves. Where do you think the vast majority of US nuclear weapons tests happened during the Cold War? Literally thousands of nuclear weapons have been detonated in the Pacific, with few to zero ill effects on the planet.

Pacific Rim is a blatant attempt to use a terrible, but cool-looking solution to a problem. It’s like having mounted knights go fight ISIS in 2018. I grant you that the actual solution, having satellites warning uniformed men in bunkers that it was time to launch nuclear air or sea strikes against kaiju, would not have been anything like as cool to watch. But it would have been far less stupid.

From Somewhere in Orbit