In which the Count and Lady Fenring discomfit the Baron Harkonnen, and Feyd-Rautha conspires with Thufir Hawat.
In which Jamis is laid to rest, and Paul accepts his water.
You know how Hagrid “bought” Norbert the Norwegian Ridgeback from “some bloke in a pub?” And how he always was getting creatures from people?
Yup, that’s right. The Leaky Cauldron is That Tavern where all the Parties get their Quests.
“Why are we going after Black Dragon Eggs?”
“I dunno. Some big guy in The Tavern with more gold than sense is paying top dollar.”
“Is this gonna be like the time with the three-headed dog? Because we lost the bard when we went after the Giant Flobberworms.”
“Are you gonna bring that up again? I didn’t know they didn’t have ears. I thought that’s what the so-impressive bardic knowledge was for.”
“Oh, well excuse me for thinking that a ranger might know something about animals.”
“Go screw a drider.”
It occurred to me today that so much would be explained if Dungeons and Dragons was actually supplying the Potterverse with its stuff. I just picture some Harry Potter wizards accidentally Apparating into a D&D plane and turning it into a gold mine. For example, this is a gelatinous cube:
As you can deduce, it’s a big monster that dissolves things. Swords aren’t much help, but maybe a couple of wizards stumble on it:
“What the hell is that, Nigel?”
“Our meal ticket this month, Rupert. Wands out. And Freezing Charm on three: One… two…”
And a few heavy blows with a hammer later, you’ve got the Acid Pops that they kept selling to the students in Hogsmeade.
It’s Scene IX!!
No word on when we get to scene Richese.
(The REAL Dune fans got that joke…)
Okay, so, I’m sorry I went silent there for awhile. I was honored to be selected as a guest mentor at the graduation breakfast by a student at my former school, a young man who is going to do great things, and who has earned his place at his second National Forensics Tournament. I can hardly wait to see how he does.
In this episode, Paul fights Jamis the Fremen, and earns the name Muad’Dib.
This post began when I informed my children that we would be leaving them with the grandparental units while we went out to see “Our Town.” My daughter, Wednesday* asked what it was. So I told her it was a famous play. And in great excitement she asked, “Is there a movie? If it’s famous, there should be a movie! And a video game!”
These are the kinds of things that get me thinking. Probably a bad thing.
I hadn’t ever seen “Our Town.” But when I watched it, I just couldn’t stop watching it with an eye to making it into a video game.
The opening screen: OUR TOWN: The Reckoning scrawled across the screen over the typical shapes of a small American town: two-story sided houses with a small factory in the background. The smiling face of the Stage Manager rises over Our Town. Something about his smile is just a little bit… wrong.
Your character materializes on the siding, just outside the Town Square. Walking into Grover’s Corners, pop. 2,493, you notice that the numbers are faded, and you think the 2 might once have been a 3.
As you walk into town you see a number of buildings you can venture into. The General Store, the Newspaper, and the Hospital. There are also a number of houses that you can get into that are locked, and a few more that are abandoned.
If you stay out in the Town Square long enough, you’ll see an energetic figure talking to and about people going about the more or less cheery routines of their daily lives. As he touches them, their shadows grow a bit darker, but you might not notice that.
Stay in the Town Square too long, and he’ll come over to you. He’ll be very friendly. Maybe too friendly. He’ll ask your name, and you’ll tell him. He’ll be very excited to learn that you might be thinking of settling into Grover’s Corners. He’ll start telling you about the prominent citizens: the milkman, the newspaper editor, Mr. Webb who lives alone with his wife now that their children are dead, and Old Doc Gibbs whose wife died and left him living with his son. They raise his grandchildren together since his daughter-in-law also died. You notice that that this Stage Manager seems to know a lot about the folks who have died, and you think he actually told you when one of them will die, but you take his directions to the Hotel.
As you pass the Methodist Church basement, you hear someone call out to you. That’s creepy, but the young lady who has called your name tells you that you’re in terrible danger if you don’t come with her.
She introduces you to a few people hiding in the Church basement. It’s the only place that the “Stage Manager” won’t come. The only safe place. The young woman won’t tell you her name, just that it’s changed since she got out, and she’s trying to rescue her brother, but he won’t come with her. No one but him must know that she is here. She asks for your help.
As you go through the game, you are at first confused and later horrified as your choices take you into contact with the relentlessly cheerful people of Grover’s Corners, living on as they always have, with their town dying around them, their children dying young but staying here nevertheless. You avoid the increasingly ubiquitous Stage Manager, and you realize that this is not his name, that his name is something far older.
In desperation you ascend to the Graveyard atop the hill, but only in the day, and encounter the unquiet dead resting there, concentrating desperately on the weather and the stars lest they think too much on their stolen lives: lives stolen by Satanas Mephistopheles, who remains, ever the same, nondescript middle-aged… man? Woman? You can’t recall. And it doesn’t matter. Whatever it is, it waits and is watching for you to return and challenge it for the lives and souls of every human left alive in Grover’s Corners.
Will you withstand its power? Will you free Our Town..?
*Not her real name. But it SHOULD have been.
Sorry about the hiatus this weekend, but Mother’s Day and more pressing Other Writing Business held sway over my time. However, here on schedule is the latest installment of William Shakespeare’s Dune, in which Jessica seizes upon the Panoplia Propheticus planted among the Fremen by the Missionaria Protectiva.
Here’s the finished scene, now: Act III, Scene vii
Have you ever imagined what Star Wars would be like if it were remade as a gritty cop drama? Like, in the real world, where the closest analogue to the way we see Jedi behave is, well, a police force, out to protect the weak and bring the bad guys to justice. And now, the mafia has effectively taken over the city, after hunting down the cops. So, here we have one of the last surviving policemen in the city, a crazy dude who lives in a slum under a partly-assumed name who the Empire leaves alone because basically he’s too much trouble to bother with. And his solution is: train some other poor young schmuck to be a cop. Completely unsupported by other cops. Imagine…
“I was once a policeman, like your father.”
“I wish I’d known him.”
“He was the best driver in Gotham, and an excellent shot. Which reminds me: your father wanted you to have this, when you were old enough.”
“What is it?”
“Your father’s Glock. This is the weapon of a LEO. Not as clumsy or random as a Saturday Night Special. An elegant weapon for a more…”
“Let me stop you right there before you embarrass yourself further.”
“All right, a mass-produced weapon for a more bureaucratic, but still more civilized age. For over a century, the police were the guardians of peace and justice in this city. Before the Mafia.”
“How did my father die?”
“A young policeman named Darth Vader, who was pupil of mine at the Academy, helped the Don hunt down the police. He betrayed and murdered your father. Now the police are all but extinct. Vader took the power that comes from breaking the Law.”
“Um, what’s the Law?”
“The Law is what gives the police his power. It’s a social contract created by all the people. It surrounds and penetrates us. It binds society together. You must learn the ways of the Law, if you are to come with me.”
“Um, yeah, and do what with that? The Mafia pretty much makes the Law these days. And then they kill you if you disobey them.”
“Um, yes, that would be ‘illegitimate’ Law. Law created by force. The dark side of the Law.”
“The ‘dark side’ of the Law. Which is still just as powerful as actual, legitimate law. Stronger, even.”
“No, no. Quicker, easier, more seductive.”
“Uh, and stronger, because they make the rules and kill anyone who breaks them and have most of the guns. And killed all the police. You literally just said that. And all that’s left is one tiny Neighborhood Watch association that’s hiding in their own houses from the Mob. So what am I supposed to do with my father’s Glock? Join the Neighborhood Watch and kill them all?”
“No, a policeman uses the Law for knowledge and defense. Never for attack.”
“That does not seem to have a history of success around here.”
“Only a fully-trained policeman, with the Law as his ally, will overthrow Vader and his Mafia Don.”
“What? You just admitted that there was once a whole Academy-trained police force, not that long ago, who enforced the Law, and the Mafia Don slaughtered all of them and imposed gang rule. And you, by yourself…”
“And Commissioner Yoda.”
“Commissioner Yoda? Who’s he?”
“The Police Chief who taught me.”
“So you, and the only other policeman older than you are going to train me, by yourselves to without violence take down this Mafia Don who took over the entire city after murdering an entire functional police force?”
“How does this Glock work?”
“With your finger away from the trigger, take the weapon off safety.”
Transcriber’s Note: Unfortunately, what with catching up on life and the visit of my good friend, this scene is not yet finished, though it should be by Wednesday at latest: it’s a long scene. So I have decided to post what I have now, for my followers’ enjoyment. I’ll post a quick announcement when the scene is complete.
I was also humbled and gratified to be contacted by a troupe of actors who want to perform this play when it is completed. Although I am of course honored, I have no idea where that might fall under Fair Use law. I personally would consider this a parody, but it is always possible that the owners of Dune might take issue with that. This has always been a labor of love. But who knows? Anything might be possible.
And now, Scene vii, in which Paul and Jessica encounter the Fremen Stilgar, in a place and manner unlooked for.