So, I’m playing Elite: Dangerous, which, I want to make clear up front, is one of my favorite sandbox games of all time. Seriously, this is the game I have dreamed of playing since I was a little kid: you can outfit your own ships, trade between the stars, fight Evil Space Pirates, BE an Evil Space Pirates, mine asteroids, the works. One of the ways you can earn money is to take on a Famous Explorer mission.
The Famous Explorer missions are a commitment, in game time. Because while there are lots of games that claim to allow you to travel around “the galaxy,” Elite: Dangerous features a playing field the size of the ACTUAL galaxy. You can take missions to the Galactic Core. (All of Human-populated space is a “Bubble” about 500 light-years in diameter in the game-year 3304.) And given that it’s 23,000 or so light-years away and your ship can do “jumps” of a maximum of about 40 light-years, that takes a LONG time.
So I took one of these Famous Explorer missions. Not sure I’d like it, I picked one that was ONLY 5,000 light-years away. It was the first time I had left the Bubble. And it was amazing how well this game was set up. First thing I noticed, suddenly, there were no other ships around. I jumped into a system, and it was deserted. Of course it was: I’d left the Human spacelanes, and the odds against seeing fellow explorer were incredible. I also noticed that signals — very common in Humans space, and indicating things like wrecks, distress signals, and convoys — those disappeared too, becoming very rare. There were no longer any Navigation Beacons around stars.
The I realized, as I continued toward the center of the galaxy, that all the things I was seeing in the big, glowing strip of the Milky Way were actual objects. I mean, they weren’t just images painted on a skybox, they were getting closer (minutely closer) with every jump, little smudges becoming enormous nebulae. I was having fun. I jumped into a system and found a strange object on my scanner and went to investigate. It was a neutron star, and do you know how I figured out it was a neutron star? Before my ship scanner told me so? Because I could actually see the stars behind it being smeared around by the gravitational lensing! Yes, this game is that well-written!
So, by the time I reached my destination, a black hole, I was thinking of it as the climax of the trip, and rightly so. I had not seen one before, and as I got within 70 light years, I began to see it. Because the game designers had remembered that black holes form out of supernovae, so of COURSE there was a small, brightly-glowing nebula around this one, which got bigger and more ominous-looking as I approached, like the ghost of the dead star. I jumped into the system itself, and was surrounded by the bluish glow of the highly-energetic nebula. Carefully, I looked around and found the black hole. There was no brightly-glowing accretion disc around it, but you know, you can’t expect everything.
I scanned the thing, noticing that space was of course highly distorted around it, and expected that my mission would be over. Not so.
Interestingly enough, right beside the black hole itself on my navigational chart was an icon reading “Black Treasure” which was, after all, the name given to this particular black hole by the Famous Explorer currently sitting in my passenger cabin.
Very well, perhaps it was this mysterious object I needed to scan, which was, somewhat frighteningly, sitting right on top of the black hole. Okay. I locked onto it and dropped out of supralight drive.
It was a human-built tourist beacon. And there were other ships there. Several. Looking at the black hole. Just like any other tourist spot in the Bubble.
And the Hammer of Anticlimax smacked down on the whole adventure. It was like climbing K2, pulling myself up the summit after an agony of climbing, and discovering a sherpa grinning and ready to sell me an “I Summited K2 And All I Got Was This Lousy T-shirt.” T-shirt.
Which brings me to my title: The Turd In The Truffle. That’s how I felt. I felt as if I had been enjoying an incredible meal at a five-star restaurant, only to discover that there, right on top of the elegant;y arranged dish, was a dog turd. This is not the first time in my life I have felt this way as a reader/player. And my question is why — and how — writers can do this to their audiences. I mean, obviously the writers of this game were and are intelligent and thoughtful. Why, then, such a moment of careless anticlimax?
I remember feeling a similar way when I watched the film adaptation of Watchmen. A beautiful film, well-made. But then there’s the scene in which Rorschach is being pried out of his cell by a criminal Boss who wants to kill him. Rorschach manages to handcuff one of the henchmen to his cell door, blocking the Boss.
Now in the comic, the Boss has another henchman kill the guy to get him out of the way, and continues to come at Rorschach. But in the film, he has his free henchman cut the trapped man’s arms off with a power saw while he is still alive to get him out of the way. It’s an unnecessarily brutal and horrifying scene, which I could in no way believe. Underground bosses who occasionally kill their own men when necessary? Sure. Underground bosses who torture their men to death for fun, just to emphasize their own evilness? No. That’s crazy, and no henchman wants to hench for a guy like that. Again, a Turd In The Truffle: a moment of thoughtlessness in brilliance.
I really don’t have an answer for why this happens. I leave it as an open question for the reader. Why do we find Turds in Truffles. I await comments with interest.
Because it’s “daring”? ANYBODY can make a truffle. It takes an *artist* to realize how a turd can provide contrast and depth of experience and–
Well, anyway…