We Now Commence The Reading Of The Rules!

In response to my post on how to break the rules of writing, a reader asked for my top ten rules of writing. Those are difficult to quantify, and I puzzled over how to do it, but I came to two conclusions: firstly, that anyone who needs these rules really needs them, and they need them to be basic, and secondly, that no one including me should take them too seriously, so here, in no particular order are the Basic Rules Of Science-fiction and Fantasy Writing.

Rule 1: NO POOFTERS!

No, sorry, that’s just in honor of Monty Python Status Day. In all seriousness, write any sort of characters you want, within the bounds of reason. My primary rule is that my heroes have to be the kinds  of people I like. Otherwise, I can’t stand to be around them long enough to tell their story. The only caution is that if it gets really odd, people are going to ask questions. So if you really want, say, all your characters to be Japanese and your story is set in Oliver Cromwell’s England, you do need some reason for that.

Rule 2: No Accidental Time Traveling

It should go without saying that time-traveling is just fine, but for the gods’ sake pay attention to it, and don’t let it happen without a time machine or time spell. Stories told in past tense need to stay in past tense unless you have a well-thought out scheme for transitioning them, as I described in the above-linked post. And if your story flashbacks or flashforwards, you need to make sure that the sequence of events makes sense, and you don’t have a character traveling from Boston to SF by jumbo jet in two hours.

Rule 3: No Poofters Head-hopping

I hesitate to add this, because it’s more a recent convention than a rule. James Clavell wrote excellent if long novels in true 3rd-person omniscient POV, and head-hopped like no tomorrow. But if you want to sell fiction these days, you can’t do it. And if you come up with an explicit scheme to do it anyway, it needs to be balanced. Each POV character should get roughly equal time.

Rule 4: No One Is To Misuse The Jargon In Any Way At All… Because EVERYONE Is Watching

Nothing makes me want to throw a book against the wall faster than someone who obviously doesn’t know what they’re talking about. Please understand your skiffy terms and what most people mean by them. And yet, one rather well-known writer who shall remain nameless managed to create a whole series in which he apparently thought that Fusion Drive meant Faster-Than-Light travel. Don’t do this.

Rule 5: No Poofters Idiots

The reader has to be able to sympathize with your protagonist to some degree, even if you’re writing an anti-hero. We can sympathize with Macbeth, for gods’ sakes. We can sympathize with Alex from A Clockwork Orange. And that means that you can’t make him or her an idiot. Yes, we all do dumb things, nor should your character be immune to that tendency. You can even have your characters get themselves into a major conflict by being an idiot, see Bujold’s A Civil Campaign again for Miles doing exactly this, to hilarious effect. But then they have to be competent at getting themselves out. They can’t be impeded by “major challenges” that a non-idiot could solve in five minutes by simply calling someone up and asking a question.

Rule 6: There is NO…!

Rule 6.

Rule 7: No Poofters Pocket Anti-Tank Guns

You cannot introduce a major or plot-altering power, for either hero or villain, late in the story. The reader feels cheated if you do. You have to explicitly and early allow your reader to know that this power exists. J.K. Rowling was masterful at this. For example, Professor McGonagall teaches Harry and friends about the Animagus Transfiguration in their 3rd year, long before any of them would be able to attempt such a thing. Why? Because it establishes then what the rules are for it. They’re highly restrictive. So when it turns out that Sirius Black and Peter Pettigrew are secret Animagi, we as the readers neither find it incredibly coincidental that they happen to have that power, nor that they are not suspected of it until now.

Rule 8: I Don’t Want To Catch Anyone Living On A Planet Of Idiots:

Aaaaand this was something J.K. Rowling was incredibly bad at. Just to take one observation not completely at random, Hagrid declaims early on that every evil wizard was in Slytherin house. And this appears to be pretty nearly true (although at that time, he should have remembered that Sirius Black the Gryffindor was an exception).
So why is there still a Slytherin House? They could pretty much solve the problem by disbanding the house, unless there is some, never-really explained mystical reason they can’t, and in lieu of that, watching the hell out of it. Or, you know the fact that Time-Turners would be invaluable for a lot of things besides doing double-lectures. Such as, you know, going back to see who was opening the Chamber Of Secrets or something.
And that’s the thing. Even in magic, you can’t just establish that you can do something by magic and then pretend you can’t.

Rule 9: No Poofters Coincidences.

Like the Pocket Anti-tank Guns, the problem with coincidence is that it feels incredibly contrived. Bizarre coincidence (like a comet hitting the Earth) can START a conflict, because it’s a given. But it would be extremely unworkable to SOLVE, say, an alien invasion by having a random meteor wipe out the invader’s beachhead.

Rule 10: No Distractions

And I’ve just spent all the time I can on this list. I have books to write. So do you. Go write them.

 

 

Protagonists: A Spotter’s Guide

Works of fiction are almost always centered around protagonists. Sometimes, however, it is difficult to tell who the protagonist is. It is possible to have multiple protagonists. One of my favorite novels, which provides a fascinating study of different kinds of protagonists, is A Civil Campaign by Lois McMaster Bujold, which I highly recommend to everyone. Although to get full enjoyment out of it, you really should read The Warrior’s Apprentice, Brothers In Arms, Memory, and Komarr  first. Do it: it’s not a bug, it’s a feature, and if you don’t like them, you have no soul.

Finished? Good.

Now, we could cheat, looking at this book, and say “anyone whose point of view we see the action through is a protagonist,” but that’s no fun, and not always accurate. For example, we see through Quentyn Martell’s POV in the Song Of Ice And Fire series, but it’s hard to argue that he rises to the level of protagonist of anything but his own story, and by that definition, every character in any book, including, say, Greedo, is a protagonist. So that’s a useless definition. However in this case it does give us our five protagonists: Miles, Ekaterin, Mark, Kareen, and Ivan.

The two pairs of lovers, Miles/Ekaterin and Kareen/Mark can give us a wonderful lesson in how to give two protagonists the same, or nearly the same, goals. Bujold does a wonderful job setting this up so that the males of the pairs have essentially the same goal: win the fair damsel. The females of the pairs also have, really the same goal, which is, become a fully-capable person. Yet the flavors of the goals are highly individual: Kareen’s is a coming-of-age story. She is a child becoming an adult. Ekaterin’s is a story of recovery: she is an adult who was scarred by emotional abuse. Both struggle to escape emotional and financial dependence.
On the male side, Miles’s drive to succeed, usually a great asset, becomes his tragic flaw: his determination to win Ekaterin leads him to deceive her dishonorably, and begin a long road to redemption. Mark, on the other hand, must overcome his self-doubt in order to take any action toward helping Kareen, so he can solve his own problem.

(And I just realized that put this way, it sounds like I am describing the most boring piece of romantic, navel-gazing lit-fic in the world, rather than the sharp, funny, action-packed novel it really is. A later blog will explain how Bujold pulled this off.)

However, in the end, Bujold creates four living, breathing protagonists, each of whom have their own unique conflict that means the world to them, and each of them solves that conflict. That’s vitally important: not only does the protagonist HAVE his or her own conflict, s/he SOLVES it by making his/her OWN vital decision. BUT, each of the protagonists does have an important role to play in helping to solve the others’ problems. This creates the complex interplay that makes the book succeed so well.

But lastly, we have Ivan. Is he a protagonist, or not? At first glance, he is not. Unlike the pairs of lovers, Ivan is played purely for laughs. His romantic goals are pursued half-heartedly at best, and his pursuits fail as soon as he begins them. How then, is he a protagonist?

And the answer is this: Ivan’s goal is to help his ex-lover, Lord Dono (formerly Lady Donna) win his goal of being appointed Count Vorrutyer. A close examination of the text reveals that while Lord Dono is quite capable of running his District, he is utterly incapable of acquiring it through political maneuvering. And from inception to climax of that plot, Ivan is the key to turning Dono’s campaign from an utter failure to a triumphant victory. This gives us an important lesson: a protagonist’s goal need not be solely his own. It can be carried out in the name of another, provided that the protagonist achieves that goal in the pivotal moments.

How To Break The Rules

Like every other endeavor, creative or not, fiction has rules. And it has more rules than I could possibly list here, in all sorts if categories, from character (we have to care about your character) to plot (you have to have a climax) to basic writing mechanics (you have to have consistent sentence structure).

And every single one of these rules can be, and has been, successfully broken.

Now the problem with this is that a lot of beginning writers, frustrated with the rules they are accused of breaking, latch on to the above sentence and pick an example of great, rule-breaking fiction, let’s say, Ursula K. LeGuin’s “The Ones Who Walk Away From Omelas,” and say, “See! It’s a great story told in mostly exposition with no characters. I can do whatever I want, WHEEEEEEEEEEEEEEEEE!” and then write awful dreck and start screaming and crying that Teh Eeevul Establishments (Patriarchy/Left Wing Gatekeepers/Cishet Scum) Does Nawt Rekunnize Muh GEENyus.

This is dumb. This is very dumb.  This is like my nine year-old son who keeps wanting to make movies based loosely off Star Wars and games based loosely off Minecraft only with all the tension taken out. Except he has an excuse: he’s nine. Actual writers have to be adults.

So, here is what I have learned about how breaking the rules really works. I’ll give an example from my own story, “Requiem With Interruptions,” which was my second published story, sold to a pro magazine. In it, I broke three rules:

1) Never have more than one viewpoint character in a story.
2) Never have more than one type of POV (point-of-view)  in a story.
3) Never switch tense in a story.

So, how did I break these rules and still have a saleable story? Well, let’s look at why these rules exist in the first place. The rules — most rules in fiction, in fact — exist so that you do not confuse the reader. Readers do not like being confused. They like being puzzled to a certain degree, but that is not the same thing. Leading the reader into a mystery while making them wonder what is going on is a purposefully-crafted technique. Confusion is just an accident. The challenge, therefore, was how to create the effect I wanted, which was to puzzle and intrigue the reader, without confusing them.

So first, I came up with my own rules, governing how the story would be presented:
1) There would be a 1st person, 2nd person, and 3rd person-limited POV.
2) 1st person and 3rd person would always be in past tense. 2nd person would always be in present tense.
3) The order these POVs would be presented in would be strictly cyclical: From 2nd to 1st to 3rd, and then repeating.

By doing this, I was presenting chaos in order. The reader never had to figure out where we were. The rhythm was clear. Which leads me to my first induction: The more you break some rules, the more strictly you must adhere to the other rules. I did not mess around with plot structure. I did not mess around with things like antiheroes. I did not (much) mess around with weird sentence structure. Every rule broken served a purpose. Which leads to my second induction: You break rules for clearly understood reasons.
Nonconformity for its own sake isn’t cool. At best, it’s showing off. At worst, it looks like the arrogance of ignorance, and Dunning-Kruger isn’t a famous author. And this leads to a corollary: The more you like breaking the rules, the better you have to know them.

Okay, I hope this helps anyone out there who is still on an earlier stage of writing than me. Go learn and break rules in good health.

Harry Potter And The Invisible Curriculum

It’s been a long day. Sick wife. Patreon Rewards due. Novel writing. Trying to land a more permanent day job. All (except the first one) good things, but tiring. So I’m just going to pen a short rant here:

It strikes me that the greatest feat of magic ever produced at Hogwarts was its ability to teach those kids things like grammar, composition, and basic math without ever having taught any classes in it. Harry Potter writes better than most of my juniors, and to my knowledge he was never assigned a single essay nor asked to read a single work of literature or piece of technical writing.

If I were a completely humorless scold obsessed with defending all aspects of my identity from the slightest hint of disrespect, I might scream at Rowling about this, as she obviously feels such instruction unnecessary, and I can only laugh bitterly at how wrong she is.

However, I can’t help thinking that there must be the potential for a whole treasure trove of secondary adventures at Hogwarts: Harry Potter and the Misplaced Modifier. Harry Potter and the Greatest Common Factor. Harry Potter and the Supporting Paragraphs. Harry Potter and the Law of Sines. Harry Potter and the Periodic Table. And of course, that page-turner, Harry Potter and the Five-Paragraph Theme of DOOM.

I may turn these into flash fiction for my Patreon supporters someday. Mention it in the comments if you’d support me in exchange for that.

How To Structural Fiction: A Workable Plot

I don’t know how many writers or would-be-writers I have here, but I’m going to pass on a very simple lesson that I learned from the late, great Algis Budrys at Writers Of The Future. Because while hardly any new writers need “an idea” as earlier discussed, many need to know what to do with that idea. So here is a plot structure that intrinsically works:
Ingredients:
At least one protagonist.
At least one problem (and this is important) solvable by the protagonist!

Step 1: The protagonist encounters the problem. This is generally your hook. If this is a long-standing problem (like, say, the protagonist has a terminally-ill child and has had for years) then the problem must become immediate.

Step 2: The protagonist attempts to solve the problem using a reasonable amount of intelligence and the resources available.

Step 3: The protagonist fails. Ideally, the protagonist fails in a way that costs him something, or makes the situation worse, or reveals something to her about the nature of the problem.

Step 4: The protagonist attempts to solve the problem using what he has learned the first time to bring more resources to bear.

Step 5: She fails again, more severely or learning more.

Step 6: The crisis is now imminent. The character is out of some resource (this may include time) necessary to solve the problem. She throws everything valuable to her at solving the problem, knowing there will be no other chances.

Step 7: The character triumphs against great odds. Or, if the story is a tragedy, she may fail. Note that the character losing his life does not necessarily count as failure.

This formula gets you a functional story.

At this point, some objections may occur to you, such as:

That’s not the only way to write a story!

You are right. I never said it was.

Fiction is more than a formula!

Of course it is. And people are more than skeletons. Nevertheless, people work very BADLY without skeletons, or with incomplete or damaged skeletons.

Wouldn’t that make all stories the same?

Again, only in the sense that having practically the same skeleton as most other people means that YOU are qualitatively “the same” as all other people. In other words, not at all.

In any case, that concludes the brief lesson. For many of you, it won’t be necessary, but it was valuable to me when I read it, and in that spirit, I pass it on.

Fiction Update: What’s New In My Worlds

I am interrupting your regularly scheduled blog today to bring you news of new and awesome publications!

It’s been kind of a slow year so far for new fiction. I find that frustrating because there’s a whole lot behind the scenes that is in the process of happening, (more on that below) but very little that has actually happened. This means that there’s not a lot new for my readers to read.

So, what I’m doing over on my Patreon Page is I’m launching a new kind of story, a sort of series of humorous vignettes, called “Signs From A Generation Ship.” And we all know the problem: You launch a huge ship across the horrifying void of space on a journey of 1000 years, hoping that your great-great-great-great-ad absurdum-grandkids will get there, but how do you stop them from forgetting they’re on a ship and blowing themselves up when they, I don’t know, try to free God from the fusion reactor, or look for supplies on the other side of that big, sealed double door? What kind of warnings do you post? Here’s a snippet:

Publication BDCH4135M

Location: Helm Station (embedded in the padding, back of helmsman’s chair)

Title: Welcome To The Control Room!

Hello! Judging by the fact that you are ripping apart the chairs, we must assume that you may be the first person(s) to visit the Control Room (or “Bridge”) for quite some time, possibly even for generations. We hope you are literate. If so, please locate a copy of Publication AA1: Your World Is A Ship, hopefully still available in many cabins and public spaces. If you are semi-literate, TAKE BOOK TO READER. DO NOT BURN FOR WARMTH. If not, the flashing red button will play this message in an audio file unless you press it.

This recording is not the voice of a ghost or an evil spirit. It was hidden by your ancestors in case a mutiny or other disaster caused your people to forget their origins. For a detailed description of these origins, please refer to the aforementioned Publication AA1.

In the meantime, the machines surrounding you are very complicated and vital to maintaining your life and that of your children for the foreseeable future, which is why it is so important that you DO NOT TOUCH ANY OF THE BUTTONS OR DISTURB ANY MORE OF THE ARTIFACTS IN THIS ROOM. SERIOUSLY, LEAVE EVERYTHING IN THIS ROOM ALONE! IF YOU TOUCH ANYTHING IN THIS ROOM YOU MAY CONDEMN EVERYTHING YOU KNOW AND LOVE TO A HIDEOUS AND PAINFUL DEATH.

To discover whether you or others before you have already condemned everything you know and love to a hideous and painful death, please complete the following steps:

1) Look at the Astrogation Station. That is the panel with three large screens on it.

2) On the upper small screen, there is a gold circle projected. If there is a star glowing within the circle, please leave the Control Room immediately, barricade it with severe warnings and guard it with your lives until the Voice Of Arrival Protocol instructs you or your descendants what to do. Guard it with your lives.

3) If there is no star in the circle, continue to disassemble this chair. Ignore the pamphlet buried in the column. Flip open the transparent cover and press the large, red button.

4) Use the countdown to pray to whatever God(s) your people revere.

This story will update Monday, Wednesday and Friday on my Patreon until I run out of signs, and is yours for the low price of $1.00 per month. Additionally, you will receive my novelette, The Chrysalyx, a tale of steampunk intrigue in the alternate 1920s, downloadable as a .mobi file.

Chrysalyx Cover Done

So, what’s in the process of happening? Well, what’s coming up is…

  • “All The Colors Of The Darkness,” the story of a girl blinded to keep her from developing her natural talents as a witch, will be appearing sometime this year from Lethe Press in their Survivor anthology.
  • “Crying By Remote Control,” the story of a woman who must use prosthetic emotions, has just been accepted to the anthology Mind Candy 2.
  • On The Wings Of The Morning, an anthology of my no-longer-easily-available work will be coming from Digital Fiction later this year.

Also, the novel I’m working for at Digital Fiction is nearly halfway done.

So that’s it. Please support me on Patreon; I’ll make it worth your while.

 

 

The Law Of Diminishing Cool Stuff

One of the great misconceptions that readers (and non-readers) have about writers is that “ideas” are valuable. “Where do you get your ideas” is to a writer, of course, that most useless of questions, much like asking an artist where he gets his canvas or where she gets her clay. It’s just there, and if it’s a mystery to you, then you need to look at the world (and possibly art, whatever your “art” is) a lot more.

So writers are never out of ideas, and in fact generally have the opposite problem. One of my great regrets is that if I were able to become a full-time author right now I could easily write for the rest of my life and never run out of “ideas.” Conservatively, I estimate that there are at least four entire novels and five short stories, apart from the novel I am actually drafting and the one I am revising that I could be working on from the ideas I have now. I will have more.

In fact, the problem I now have come face to face with is in the novel I am revising. It was pointed out to me by my editor that I had been sloppy with my portrayal of black-powder weapons. Well, guilty. I wrote them well enough to fool the average reader (and myself, and at least one other history teacher) but not well enough for this editor’s readers. Guilty as charged.

While I haven’t gone fully into this revision yet (mostly because I’m drafting that other novel, see above) a LOT of ideas — a lot of really COOL ideas — on how to solve this have been flitting around my head. The problem, and the point of this post, is that I have reached the point of what I must call The Law Of Diminishing Cool. In other words, most of the things I can do to make the guns more awesome in ONE direction are completely inconsistent with the ways the gun is already cool in ANOTHER direction. For example, I could reduce the guns’ loading time by making introducing cartridges, or making them breechloaders. But if I do that, I lose a really cool scene featuring a ramrod. Breechloaders don’t NEED ramrods. Or, as it turns out, there really was once a repeating air rifle that saw military service! Lewis and Clark took one with them on their expedition because it didn’t need gunpowder! The Austrian Army was, at about the same time, fully equipped with them! But if I make them do THAT, I lose a really cool scene that relies on the guns having a muzzle flash. Air rifles don’t HAVE muzzle flashes.

There’s no easy way around this, although I am both looking forward to and dreading the thought process I need to solve this problem.  But you can’t just ignore it. Too many famous franchises have ignored this. They can, because people will watch them anyway. But when they do, you get really stupid consequences and lack of continuity, like in Star Wars, where the original series establishes that Force use runs in families, but then the prequels decide that Jedi are essentially Space Monks who can’t have families, but on the other hand, they also want potential Jedi kids to be trained from approximately age 3, and they ALSO want to keep Jedi from falling to the Dark Side.

Now all four of those ideas, taken separately, make some sense. It’s cool to have Jedi abilities run in families, so that Luke must take down Darth Vader. It’s cool that the Jedi are enjoined against attachment, so that Anakin can’t just marry Amidala and live happily ever after. It’s cool that Jedi must be trained from a young age. And it’s sensible that you don’t want Jedi falling to the Dark Side.

Together, these ideas are a mess. If Jedi have to be trained from a young age, wouldn’t it be best if their parents started it, and had a good idea of who they were? And if you DON’T want Jedi to turn to the Dark Side, and the Dark Side is “quicker, easier, more seductive,” wouldn’t you HAVE to train everyone, just to avoid Sith?

The answer to this is that a writer has to practice discipline. As much as you want to, you can’t just do all the ideas at once. That way lies Star Wars. I mean madness. I confuse those these days.

The Return Of The Logoccentric Orbit!

Hello, readers!

Okay, so it’s the end of week two of The New Day Job, and I’ve been spending this week trying to figure out how to keep the productivity up that I enjoyed while working part time. Needless to say, it’s harder. But the job is good, I’ve made some adjustments, and I hope to get back on track with everything that’s going on.

So my goals are, in approximate order:

1) Get back to at least 1000 words per day on the contracted novel.
2) Get back to daily blog posts.
3) Get back on track for providing my Patreon supporters content.
4) Improve my online presence (hints gratefully accepted for that last one, BTW)
5) Get back to the James & Harriet stories.

I really appreciate all my blog followers. Remember, a writer who’s read is a productive writer, so if you’ve enjoyed following me, please comment, respond, and spread the word!

Thanks again,

Scott

This Is The Kobayashi Maru…

…nineteen periods out of last publication. We have struck an approaching day job, and have lost most of our time… motivation punctured and we have sustained much loss of productivity.

Yes, so, between novel,  new day job, marketing, a child’s birthday, Patreon obligations, and a number of other things, the blog may have to be the last priority for awhile. I’m afraid it truly is a no-win situation, except of course, for people who buy my books! Those people ALWAYS win!

I love all my readers and will strive to back to daily output as quickly as possible.

How To Tell If You Are In Literary Magical Realism

Firstly, you will notice that something amazing has happened. Not just to you, because then you might simply be insane. And this will not do for magical realism, where everyone must be insane. Or behave like it. No, it must be something incredibly amazing that happens to everyone, like everyone sprouting butterfly wings, or water squirting on people whenever they have bacon and eggs for breakfast or something. Except people don’t eat bacon in magic realism because awareness. Soy.

Secondly, under no circumstances must anyone change their behavior because of this. No one will wear rain slickers when they have soy and eggs. There will be no widespread disuse of bicycles or running shoes because people take up flying.

Thirdly, whatever has happened, it is only really important to one person. Your character. And it will open up his or her or their soul, because this is the person the universe rotates around, and has changed itself to illuminate their one specific problem that is extremely important that no one has ever had to deal with before. Like finding fulfillment. Or falling in love.

Third-and-a-halfly, your character must studiously ignore any larger implications of something amazing, and only ask things like, Grandma, do your wings ever catch on your clothing. And not use quotation marks because decentering spoken discourse challenges the patriarchy or capitalism or something and is really important, okay?
Okay.
Were you talking there?
Who can tell?

Fourthly, The End

Seventhly, make sure there is no resolution of anything.

Sixthly, play with narrative conventions, such as chronological order, making clear you won’t be bound by them or sentence structure grammar because freedom, I mean liberation